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61
FTL: 2448 / Re: The Kymnar
« Last post by ORtrail on September 19, 2020, 09:39:03 PM »
Chaosium seems to have done pretty well over the decades, despite being burdened with a D100 system.   :)

I'm sorry to hear about Robin.  Lost my mom to lung cancer back in July, so I hardly needed another reason to lament how much our lives are affected these days by one type of cancer or another.  Gaming has been a nice distraction for me.

It's funny, what we learned early is often what makes the most sense to us when it comes to game systems.  I mean, to me rolling percentage dice was a revelation.  What's my chance of success?  50%?  I understand that.  Needing to roll a 10 or better on 3D6?  Not so clear.  My main complaint about the system these days would be the Skill lists tend to be too bloated.

OpenD6 strikes me as a nice compromise system; it has a long history (and fan base) and fairly easy rules.  I reserve the right to change my mind on that though, as I dig into the specific OpenD6 system in comparison to other takes on it like the new Zorro The Roleplaying Game which adds static defensive numbers among other changes. 

Letting William be the proverbial canary-in-the-coal-mine seems the best course of action at this time, if he's still healthy a month from now....   :o

Forgot I wanted to ask:

Does Tri Tac have the rights to the art used in the core books?  So, like the art for the Kymnar could be used in the adventure I'm writing for FTL:2448? 
62
Homebrew Design & Conversions / Re: Open Source Engine for Tri Tac Games
« Last post by wasahbe on September 19, 2020, 12:40:07 AM »
If not joking, it would make me very happy.

I got 'primary developer' for an OpenQuest conversion defaulted to me.  And d100 is alien to me.  I played D&D / AD&D / d20 / True20 and Cortex and by the time I joined Tri Tac Richard had moved to systemless.
63
Homebrew Design & Conversions / Re: Open Source Engine for Tri Tac Games
« Last post by wasahbe on September 19, 2020, 12:37:32 AM »
If not joking, it would make me very happy.

I got 'primary developer' for an OpenQuest conversion defaulted to me.  And I don't like d100.
64
Homebrew Design & Conversions / Re: Open Source Engine for Tri Tac Games
« Last post by ORtrail on September 19, 2020, 12:35:34 AM »
No, it was just me trying to be funny.  Mostly joking anyway.....
65
Homebrew Design & Conversions / Re: Open Source Engine for Tri Tac Games
« Last post by FuzzySadist on September 19, 2020, 12:33:12 AM »
So it's agreed, the OpenD6 system is the way to go?  Or should we call it, OCD6?   ;D

Was there a debate I missed?

Not that I am complaining.  Just like to see the path from A to Z.

I think that was just his way of jumping on board. :)
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Homebrew Design & Conversions / Open Source Engine for Tri Tac Games
« Last post by wasahbe on September 18, 2020, 11:17:30 PM »
So it's agreed, the OpenD6 system is the way to go?  Or should we call it, OCD6?   ;D

Was there a debate I missed?

Not that I am complaining.  Just like to see the path from A to Z.
67
FTL: 2448 / Re: The Kymnar
« Last post by FuzzySadist on September 18, 2020, 01:04:45 AM »
Since working on the rules seems to correlate with a cancer diagnosis...     :o

If you want help, I'd be happy to help.  I'm not a huge fan of d100, but as you can probably tell, I like projects, and I'm prolific when I work. LOL

And I don't think I have cancer. *knock on wood*
68
FTL: 2448 / Re: The Kymnar
« Last post by wasahbe on September 18, 2020, 12:44:16 AM »
Since working on the rules seems to correlate with a cancer diagnosis...     :o
69
FTL: 2448 / Re: The Kymnar
« Last post by FuzzySadist on September 18, 2020, 12:20:39 AM »
We had actually planned this for Fringeworthy.  Working title was "Who's What on the Fringepaths".  Sally thinks all the races should be be done at once and released as a splatbook. Whereas I wanted to do two or three species / core personages at a time to throw up on DriveThru to keep us on the front page, then collect them and do a "real" book later.  But there is a lot of FW canon and my own OCD has not been up for that level of commitment.

It would be easy enough to do.  The great thing about DriveThruRpg, is you CAN sell a 3-4 page booklet easily enough for $1-$2.  Microtransactions are the wave of the future.  Its hard to convince someone to spend $25+ dollars when their income is limited.  But no one sneezes at a couple of bucks.  And, if you want to collect them together, just sell the whole set as a 'Bundle'.  Personally I'd make them like the 2nd edition Monster Manual.  3 hole punch, and designed to just drop into a 3 ring binder.  Heck, with most of them having a clear pocket in the front, sell the 'cover'.  Easy peesy.  Most companies are producing GM screen 'inserts' since there are so many versions of the changeable GM screen.  Its a good market.

We decided to finish the new engine for Tri Tac that Richard asked me to do ages ago, instead.  In the beginning it was going to be built on FUDGE.  I even got Stephan O'Sullivan to say "ok" to the license.  But TT's fanbase seemed to think FUDGE / Fate freeform mechanics were a bridge too far and were less than enthusiastic. So I went searching for a d100 system after we lost Richard, since that was what they were used to.  We settled on one of the Runequest variants that has an OGL and started work.  Then our Runequest expert was diagnosed with stage 4 cancer... 

I don't "get" d100 mechanics, or roll under. I like small numbers, as does John.  I like bell curves.

I had about 50 pages for FUDGE, a collaboration with Sally as my sounding board.  John has contributed to the conversion. But without our Runequest player, Robin, we are making a game system that none of us is hyped to play.  So we stalled.

So.  Who's What in the Tucholkaverse?

Fudge, is too basic/generic, and to be honest, the d100 market never did great, because its bell curve is too random.

I chose Savage Worlds for my campaign, because its designed to make the PC's feel like Action Heroes in a movie, and so far the reactions after 2 sessions has been amazing.  Its realistic enough for a movie plot, but not hyper realistic.  Also, it has a HUGE player base, so if you want to make money (as most businesses do), you don't want a niche market... you want a market with a built in customer base... preferable as large as possible.

Honestly, Richard had WONDERFUL ideas.  His ideas were some of the most original that I've ever come across.  He was a talented man.  I own every one of the main titles, and have for years.  Tons of my RPGs are in boxes, but Incursion, Fringeworthy, Bureau 13, and FTL2448 have remained on my shelf where I can get to them.

But the TriTac system has always been too complicated, and too disorganized for me to get anyone interested in it.  I like complicated and realistic... but I'd rather have interested players.  I've almost always had to convert to a different system to get my players to get into it.

Personally, I'd sell the ideas, not the rule system.  Because the ideas are fantastic.

William
70
FTL: 2448 / Re: The Kymnar
« Last post by wasahbe on September 18, 2020, 12:09:20 AM »
On that thought, we should check with the powers that be.  I think it would be cool to write some "ruleless, works with any system" type "Spot on a race" type small books.  Maybe just half a dozen pages, but fleshing out each race.  Might be a fun project. :)

Maybe something like this: The Kymnar

We had actually planned this for Fringeworthy.  Working title was "Who's What on the Fringepaths".  Sally thinks all the races should be be done at once and released as a splatbook. Whereas I wanted to do two or three species / core personages at a time to throw up on DriveThru to keep us on the front page, then collect them and do a "real" book later.  But there is a lot of FW canon and my own OCD has not been up for that level of commitment.

We decided to finish the new engine for Tri Tac that Richard asked me to do ages ago, instead.  In the beginning it was going to be built on FUDGE.  I even got Stephan O'Sullivan to say "ok" to the license.  But TT's fanbase seemed to think FUDGE / Fate freeform mechanics were a bridge too far and were less than enthusiastic. So I went searching for a d100 system after we lost Richard, since that was what they were used to.  We settled on one of the Runequest variants that has an OGL and started work.  Then our Runequest expert was diagnosed with stage 4 cancer... 

I don't "get" d100 mechanics, or roll under. I like small numbers, as does John.  I like bell curves.

I had about 50 pages for FUDGE, a collaboration with Sally as my sounding board.  John has contributed to the conversion. But without our Runequest player, Robin, we are making a game system that none of us is hyped to play.  So we stalled.

So.  Who's What in the Tucholkaverse?
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