Tri Tac Gamer's Forums

TRI TAC DIY => Homebrew Design & Conversions => Topic started by: wasahbe on September 18, 2020, 11:17:30 PM

Title: Open Source Engine for Tri Tac Games
Post by: wasahbe on September 18, 2020, 11:17:30 PM
So it's agreed, the OpenD6 system is the way to go?  Or should we call it, OCD6?   ;D

Was there a debate I missed?

Not that I am complaining.  Just like to see the path from A to Z.
Title: Re: Open Source Engine for Tri Tac Games
Post by: FuzzySadist on September 19, 2020, 12:33:12 AM
So it's agreed, the OpenD6 system is the way to go?  Or should we call it, OCD6?   ;D

Was there a debate I missed?

Not that I am complaining.  Just like to see the path from A to Z.

I think that was just his way of jumping on board. :)
Title: Re: Open Source Engine for Tri Tac Games
Post by: ORtrail on September 19, 2020, 12:35:34 AM
No, it was just me trying to be funny.  Mostly joking anyway.....
Title: Re: Open Source Engine for Tri Tac Games
Post by: wasahbe on September 19, 2020, 12:37:32 AM
If not joking, it would make me very happy.

I got 'primary developer' for an OpenQuest conversion defaulted to me.  And I don't like d100.
Title: Re: Open Source Engine for Tri Tac Games
Post by: wasahbe on September 19, 2020, 12:40:07 AM
If not joking, it would make me very happy.

I got 'primary developer' for an OpenQuest conversion defaulted to me.  And d100 is alien to me.  I played D&D / AD&D / d20 / True20 and Cortex and by the time I joined Tri Tac Richard had moved to systemless.