I started a play by post FW game in 2013. It died. I discovered just how crazy you have to be to really populate a number of nodes.
It filled many hours of noodling and screwing around. I also "borrowed" like CRAZY from other games and from my past games.
The Game was based on the PC maker idea. A Terhmelhern who was cut off from back up made a desperate anti-Mellor device. A PC generator.
The idea behind this is that this device has used the FW system to scour the multiverse for random insane people of action, PCs. It records their minds at the moment of contact, and this record is stored as a crystal about an inch across.
Take a crystal. Put it into the generator, and it will grow a new body for the mind in the Crystal. The person wakes up in a fresh new body in a pokiworld. The Pokiworld has a biological replicator. With raw materials it could make you almost anything, but this can take a long long time, since it uses the forces of biology.
The section of the Fringepaths I carved out for "Section C" were locked at either end by a very high level key. This was an attempt at "Firewalling" the Damage from the Mellor war.
I rolled randomly. The section starts at Node "C 0" Bullseye. I sketched out nodes from C -32 to C +34
That's 37 total nodes. I didn't realize how insane the job I'd set for myself.
I set some ground rules - unless otherwise stated, the high technology leans towards Space Opera. Swoopy space ships, hyperdrives, force fields, blasters and so on are things that, unless otherwise stated will develop over the course of technological innovation.
Psionics is present in this section of various strengths. Magic is very very low unless a node Specifically says otherwise. A lot do.
I am posting the notes I have here. if you find something useful, take it, alter it for your own fun and have at
I also made a wiki for stuff.
http://jays-fw-game.wikia.com/wiki/Jay%27s_Fringeworthy_Game_WikiWhy game "C"?
it was my third try and my player uses the handle "The Crimson Pirate" online, so this is Crim's game.
We barely scratched the surface. All of this material lies fallow and un-used
I taught myself a lot of things. Although you'd think Sandlot style gaming would be good for FW, I found this to be less than successful. I needed to put much more clear paths to the plot and ways for the player to navigate his progress along that plot.