Once I had played a couple of the Chaosium D100 RPGs back in the early 1980s, I developed a dislike for leveling up characters. It didn't matter that much with the Tri Tac RPGs of the 80s and early 90s, since a well placed bullet, or arrow, or knife would ruin your day despite your high level.
Without all the free time I had as a kid/teenager, I also find shorter campaigns preferable. A couple years per campaign is just fine. I get that with levels you just want to keep going until you max out (I do that in RPG videogames quite often).
All this to say: I don't have any suggestion for an RPG with levels that won't break at the higher levels.
