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Homebrew Design & Conversions / Re: Tri Tac Revolution
« Last post by wasahbe on September 05, 2019, 02:41:10 AM »
7 action hero skillsets
7 skill monkey skillsets
7 social / smart / powers skillsets
1 catch-all for hobbies that don't fit anywhere else
1 game specific
Homebrew Design & Conversions / Re: Tri Tac Revolution
« Last post by ORtrail on September 01, 2019, 04:34:50 PM »
Broad skills that get more specific as the skill increases?  I'm a fan of that. 

As for the character sheet, if you can get to a basic list of skills, you could include them on the character sheet and save the effort of having to write or type them in.  I still remember sitting down and staring at the long blank list of skills on the 1992 edition character sheet for Fringeworthy.  I figured it would have been a 4 hour process to create some pregen characters for Free RPG Day 2017, so I switched systems (Supers! Revised, which worked but human characters are very similar due to the system being geared to super heroes) and had them done in one hour. 
Homebrew Design & Conversions / Re: Tri Tac Revolution
« Last post by wasahbe on August 31, 2019, 05:01:39 PM »
It was originally planned to move to a modern d100 system.  We found out there is a squabble going on as to whether the Mongoose sub-licenses we were planning to work with step on Chaosium's copyrights now that the main Mongoose license has expired.  So we backed off.

I will post the replacement for the Skilllists first.  The idea is that you get skills based on what you have done, and the categories are based on that.

So if you have Civilian Weaponry as a Competency you would be competent with any aspect of CW that is customary and common, have a chance at recognizing more unusual facets, and can buy more and better.  This is a compromise that Richard approved when his preferred skillsets playtested as still too fiddly.

The attachment is still in draft.

Homebrew Design & Conversions / Re: Working on new Tri Tac Corebook
« Last post by Kedamono on August 31, 2019, 03:19:13 PM »
The best way to clarify things is that it's not a D100 system, it's a system that uses a d100. We're going to do out best and keep many of the TTGOR (Tri Tac Games Original Rules) mechanics in place, like the Roll Under system that Richard loved to use.

But, that being said, we are moving towards a modern generation of a rule system, so there will be a little "fudging" and "savaging" of existing characters.
Homebrew Design & Conversions / Re: Tri Tac Revolution
« Last post by ORtrail on August 31, 2019, 03:03:25 PM »
I saw the post in the other thread, I thought it was about a switch between D100 systems.  A simplified version of the old Tri Tac system, even mostly just a simplified skill list would be easier to use.

Finding free time, and especially time needed to create characters and prep time for adventures/campaigns is one of the reasons many people can be reluctant to learn a new game system. 
Homebrew Design & Conversions / Re: Tri Tac Revolution
« Last post by wasahbe on August 31, 2019, 08:47:39 AM »
We ended up going in a different direction.  There is some question as to whether the license Revolution d100 was built on was valid.  Not taking the chance, falling back on Tri Tac's own system and building on updates Richard had approved when the cancer years started.

Thanks for commenting.
Homebrew Design & Conversions / Re: Tri Tac Revolution
« Last post by ORtrail on August 31, 2019, 03:49:59 AM »
Lots of random thoughts on this:

Agility is immediately confusing to my brain when used as a skill.  How about calling it, Athleticism?

So Close Combat covers unarmed combat and the use of weapons?  It almost feels like there should be an Unarmed Combat skill?   

A bow and arrow falls under Ranged Combat, but what about a thrown knife, or rock, or a baseball?  Should there be a Thrown skill for purely human launched objects? 

I'm not sure what Concentration is supposed to represent.  Is it an Idea Roll?

A Research skill sounds good, though you could fold that into an Academia skill to represent things like Archeology, History, Astronomy, and so on. 

Maybe a Technology skill for practical application of knowledge?   You could know how to build a computer, or fix a combustion engine?  Or does fall under Craft, which reminds me of art skills like Sculpture or Painting. 

I really like the idea of a list of no more than 20 broad skills, so I'm not helping the cause with all my suggestions.... oh, also a Medical skill?

Is Communication more like a Persuade or Fast Talk?  Or the skill of being a Social Media Influencer or maybe a broadcast reporter? 

Homebrew Design & Conversions / Re: Working on new Tri Tac Corebook
« Last post by ORtrail on August 31, 2019, 03:27:50 AM »
Yeah, I'm always willing to leave feedback.  With FUDGE or Savage Worlds I'd just be using the updated setting, but a D100 system would mean little to no work on my part to convert. 
Homebrew Design & Conversions / Working on new Tri Tac Corebook
« Last post by wasahbe on August 24, 2019, 07:03:47 PM »
Working on new Tri Tac Corebook.  It is based on the 50 pages that were done to convert Richard's system to FUDGE, when health issues put major projects on hold.

And now we convert it BACK to d100.  Which I am not that familiar with.  But John and Sally and Robin are, at least.

But feedback as we go would be welcome.  If anyone is interested, I can set up a private subgroup where you can comment on the project as we go.

Fringeworthy / Re: Notes Along the Fringepath
« Last post by Kedamono on August 12, 2019, 07:05:30 PM »
Daisuke Packet #214

Film: Images of what looks like an ordinary town in Japan. Street signs indicate that it's the Aomori region of Japan. Images of daily life and happy residents... until you see the pictures of various Japanese with white, blonde, even red hair. Some of the pictures seem to show someone riding a broom in the air, another a motorcycle. But the vast majority of the images are of normal happenings, though you do recognize several young adults that Daisuke seemed to encounter often. The last picture is of Daisuke having tea in an conservatory, sitting next to him is a fox, and the person serving them is translucent, like a ghost.

Note: This is an interesting world. Magic is in use here, and the practitioners are well away of the Warp. When I came through I set off some sort of alarm, but it took them about 2 days to track me down. We had a nice talk, the "witch", who's name was Akira, explained that they are trying to keep a lid on things, and the warp has been a source of problems, with the occasional visitor popping through. However, I explained what was on the other side and she was intrigued. Sadly, no one in the city we were in were Fringeworthy, but Akira said that now they know it's a special signature, they will find out who in Japan has it and maybe go visiting themselves if they can figure a way to impose the FW signature on themselves. Got lots of new Post-It notes and more film, 100% compatible!  I hope you like them! I explained that IDET will probably follow up on this, so they will be expecting you. The warp is in a Shinto Shrine compound, so don't drive a truck in. Ask about Cafe Concrucio, they have the most interesting customers there!

(The Post-It notes have Hello Kitty on them.)
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