Recent Posts

Pages: 1 ... 8 9 [10]
91
Homebrew Design & Conversions / Re: Open Gaming License
« Last post by BigJackBrass on June 29, 2019, 08:24:31 AM »
You specifically mentioned licensing so this might not be relevant, but at the moment there is considerable discussion about how the Chaosium D100 system relates to the OGL, in particular whether systems derived from it such as Legends from Mongoose can actually be OGL without Chaosium approval.

There's a statement and short thread on the Basic Roleplaying forum here: https://basicroleplaying.org/topic/9809-just-a-reminder-there-is-no-ogl-for-brp-rq-or-coc/

However, for the main debate and how Chaosium kicked the whole thing off with their response to an attempt to make an OGL Cthulhu RPG you need to read the Yog-sothoth.com forum. In order to reduce spam you'll need to register in order to see the site, but it's entirely free: https://www.yog-sothoth.com/forums/topic/33031-open-cthulhu-announcing-public-beta-release-of-open-cthulhu-srd/
92
Homebrew Design & Conversions / Re: Tri Tac Revolution
« Last post by BigJackBrass on June 29, 2019, 08:16:52 AM »
Is Agility a skill covering, say, acrobatics, tumbling, parkour, hurdling, that sort of thing? The only thing that stands out as slightly odd is that in many systems it's the name of an attribute rather than a skill, but if clearly defined I don't expect it would prove confusing.
93
Homebrew Design & Conversions / Tri Tac Revolution
« Last post by wasahbe on June 29, 2019, 07:36:30 AM »
OK, below are the basic Rd100 starting skills.  Anything you would like added/removed/changed?

Agility CON+DEX
Close Combat DEX+STR
Communication CHA+INT
Concentration INT+WIL
Craft DEX+INT
Drive DEX+INT
Knowledge INT*2
Perception INT+WIL
Perform CHA*2
Pilot DEX+INT
Ranged Combat DEX*2
Ride DEX+WIL
Stealth DEX+INT
Survival CON+INT
94
Homebrew Design & Conversions / Re: Open Gaming License
« Last post by wasahbe on June 29, 2019, 07:22:46 AM »
Thanks.  Maybe I have to give hit locations a second look.  I just knew that Richard's extremely detailed hit location charts was one of the things that most GM's handwaved as a matter if course. 

I scanned through my horde of old gaming books.  River of Heaven is available on DirectRPG, the others aren't.  But I do have the d100 Delta Green and M-Space  Would those help?

95
Homebrew Design & Conversions / Re: Tri Tac Revolution
« Last post by wasahbe on June 29, 2019, 07:06:18 AM »
Thanks for the input.

Richard always had me make sometimes silly mock ups before we started working on a book together.  I think it was B13 Extreme that originally had a working cover with an Easter bunny kissing a stuffed animal. 

At this early point, I am setting up the book's color palette, font usage and general look and feel -- the graphic design. The pic was something I made for something else that never came out, and happened to fit the color scheme.  From your reaction, it is unlikely to make it to the final cut.

96
Homebrew Design & Conversions / Re: Tri Tac Revolution
« Last post by ORtrail on June 27, 2019, 01:30:36 PM »
My first thought was Steve Jackson Games and Illuminati to be honest.  Admittedly, a platform portal is going to remind most people of Stargate, but that is the one structure that screams Fringeworthy to me. 
97
Homebrew Design & Conversions / Re: Open Gaming License
« Last post by ORtrail on June 27, 2019, 01:22:45 PM »
Interesting take on the D100 system.  I do like that they have tried to create a universal version so you can play in most any setting.  Hit location seems baked into this version, so that will need some adjustment.  RevolutionD100 seems focused on classic, ancient combat, which is not a bad thing, but quick and easy modern combat would be important to a Fringeworthy game. 

Looking at the sample character sheet, the broader and shortened skill list is great -with room to add more specific skills as needed.  A second page would be handy though; background, equipment, maybe some character art. 

I do wish Alephtar Games had a full modern or sci-fi setting book though.  I'd like to see how they would have tweaked the system to less of a historical/fantasy take.  The Conspiracy Theory is a start I guess. 

https://www.drivethrurpg.com/product/224824/The-Conspiracy-Theory?manufacturers_id=2555

Just for reference/comparison you could look at Ringworld or Future-World (from the Worlds of Wonder boxed set) as examples of sci-fi games done with a D100 system.  Long out of print though, and I don't think even Future-World has been released in PDF form.  Maybe River of Heaven or RQFirearms would be useful? 

98
Homebrew Design & Conversions / Well that didn't last
« Last post by wasahbe on June 27, 2019, 04:00:33 AM »
Working cover for TTR.

Took down cover.  Licensing pitfall.
99
Homebrew Design & Conversions / Re: Open Gaming License
« Last post by wasahbe on June 27, 2019, 03:56:48 AM »
Cool.  Keep the ideas coming.  I have already figured out how to increase hit points.

I checked with my collaborators, and the consensus was to go with Revolution d100 instead of OpenQuest. 

http://www.alephtargames.com/en/revolution-d100-menu

http://www.alephtargames.com/images/ogl/rd100_srd.zip

http://www.rpgmeeting.org/en/component/hikashop/product/download/file_id-244
100
Homebrew Design & Conversions / Re: Open Gaming License
« Last post by ORtrail on June 26, 2019, 02:27:46 AM »
Throwing around some ideas here:

Often there is a more heroic option for building characters.  Hit points for example are often an average of SIZ (size) and CON (constitution).  You could make the characters tougher by making hit points CON +1pt per SIZ point over 12 and WIL (willpower) over 13. 

The damage bonus is another area where I'd consider making changes.  It goes from 0 damage bonus up to adding 1D4, then to 1D6, then to 2D6, then 3D6, and so on.  Seems like a big leap when it might be 1 pt of strength separating no damage bonus from an extra 1D4, let along another 1D6 bonus. 

A more gradual progression of (in effect) adding 1D2 would be interesting to see, and you include that damage into one dice roll where possible.  For example; A sword at 1D8 damage goes up to a 1D10 if the character is strong and/or big enough for one step damage bonus.  The next step would be 1D12 (or 2D6 if you want which is even better), then 1D8+1D6, then 2D8, etc.

On the subject of weapons?  I'm more about broad strokes there.  Light Melee 1D6 (daggers, small clubs) Medium Melee 1D8 (broadsword, axe, spear) and then Heavy Melee 1D10 (great sword, two handed axe or spear).  You could group energy pistols/rifles into similar groups, maybe with a bonus of +1/+2 damage for good measure.

Random armor value is an extra combat step, but fun when you don't use hit locations but want some variety versus the certainty that chain mail will absorb 4pts of damage each and every time.  A 1D6 roll would add a lot of drama.   
Pages: 1 ... 8 9 [10]