New material for HH

  • 26 replies
  • 2018 views
*

Offline BillionSix

  • *
  • 12
  • Rookie
New material for HH
« on: May 15, 2018, 09:02:31 PM »
Well, if you ever do any new Hinterlands material, it would be nice to have environs that are places in Asia. Or maybe an Australia environ where the seasonal changes are opposite to the surrounding places. :)

*

Online Enkeli

  • ****
  • 72
  • Agent
Re: New material for HH
« Reply #1 on: May 15, 2018, 09:34:06 PM »
The idea is to create Upper Hinterland and those terrain types would fit into the design of it being somewhat different from normal Hinterland sections.

*

Offline BillionSix

  • *
  • 12
  • Rookie
Re: New material for HH
« Reply #2 on: May 15, 2018, 09:39:04 PM »
Well, there are a lot of unexplored territories even on lower side.
Though I did think of the idea that all the people on the upper side got there through right turns. :)

*

Offline wasahbe

  • *****
  • 87
  • Grand Poobah & Herder of Cats and Gribblies
Re: New material for HH
« Reply #3 on: May 16, 2018, 02:16:14 AM »
Though I did think of the idea that all the people on the upper side got there through right turns. :)

I'll keep that in mind.
Any technology distinguishable from magic is insufficiently advanced. 
--Gehm's corollary to Clark's Third Law

*

Offline wasahbe

  • *****
  • 87
  • Grand Poobah & Herder of Cats and Gribblies
Re: New material for HH
« Reply #4 on: May 16, 2018, 08:14:51 PM »
You know, Richard listened to Jimmy Buffet's Margaritaville while writing HH, and I played Michael Nesmith's Rio for inspiration while I worked on the graphic design.  Sort of a laidback Father Goose meets McHale's Navy meets Talespin vibe overall.

But I have gotten emails from people who set up their games with master races and empires bent on conquest and massive battles across environs.  Maybe the more hierarchical Uppers (type A right turners) go to the Hit Side where they rebuild the ratrace, while the Offbeats (type B left turners) end up in the HH Flip Side we know and love?

But seriously, Richard revealed to me that the HH were sandwiched between the outer shells of the Dyson Sphere built by Tehrmelern Alts who decided to batten down the hatches and wait out the Mellor threat, in part to act as an ark or bioreserve to rebuild from.  Asian and Australian environs wouldn't be a problem.  Evil Empires who started blowing up environs would probably get the exterminator called in.  So...  no canon, if a great twist for wargamers.

Sorry.  Just rambling.  Thanks for the inspiration.
« Last Edit: May 17, 2018, 01:04:29 AM by wasahbe »
Any technology distinguishable from magic is insufficiently advanced. 
--Gehm's corollary to Clark's Third Law

*

Offline BillionSix

  • *
  • 12
  • Rookie
Re: New material for HH
« Reply #5 on: May 16, 2018, 08:54:26 PM »
Interesting. My personal headcanon was that the Hinterlands are the result of a highly advanced charity organization with post-scarcity resources. Basically, the multiverse is glitchy and people tend to "fall" out of it. The machinery behind the Hinterlands collects these lost people from the timeless void between universes and drops them in an environ that is close to where they came from. Being largely automatic, it's not 100% accurate, though.

*

Offline wasahbe

  • *****
  • 87
  • Grand Poobah & Herder of Cats and Gribblies
Re: New material for HH
« Reply #6 on: May 16, 2018, 09:05:22 PM »
Richard left such things open precisely because he believed people should play the way they wanted to.

Since Tehrmelern tech is biotech, it is entirely possible that the automated "filter and bubbler" system is sentient and started rescuing fallouts at its own behest, even if the Tehrmelern had selfish motives.

Weirdzone is what happens when the Fringepaths glitch and an entire zeroplot area is blown out into the in-between weirdspace by an inter-dimensional collision.  Not a friendly place to end up in with nothing but the clothes on your back.

 :)
« Last Edit: May 17, 2018, 12:33:49 AM by wasahbe »
Any technology distinguishable from magic is insufficiently advanced. 
--Gehm's corollary to Clark's Third Law

*

Offline wasahbe

  • *****
  • 87
  • Grand Poobah & Herder of Cats and Gribblies
Re: New material for HH
« Reply #7 on: June 24, 2018, 12:22:18 PM »
Still chugging away at Revision 2 of HH.  One thing though...  Any suggestions for revamping the character sheets and other addons (passport, pilot log, etc.)?   Did you use them as is, or design your own?

I have decided NOT to specify the "canon" location of the Hinterlands.  Richard never dictated to the fans.  But there ARE more Lower Environs beyond the core group mapped in the original design.




« Last Edit: June 24, 2018, 12:36:09 PM by wasahbe »
Any technology distinguishable from magic is insufficiently advanced. 
--Gehm's corollary to Clark's Third Law

*

Offline Kedamono

  • **
  • 115
  • Agent
Re: New material for HH
« Reply #8 on: June 24, 2018, 04:15:57 PM »
I pretty much stuck to the book when I ran my game. I did decide to develop some of the NPCs and made the Butcher a character running things in the background. Still had to figure out what he would do on New Akron that would be considered illegal... Actually, there would be a lot, but none of it would be PG-13...

*

Offline wasahbe

  • *****
  • 87
  • Grand Poobah & Herder of Cats and Gribblies
Re: New material for HH
« Reply #9 on: June 26, 2018, 01:09:47 AM »
Casino with rigged games was the first thing I thought of.
Any technology distinguishable from magic is insufficiently advanced. 
--Gehm's corollary to Clark's Third Law

*

Offline Kedamono

  • **
  • 115
  • Agent
Re: New material for HH
« Reply #10 on: June 26, 2018, 10:23:17 AM »
Good old protection rackets is another viable thing. And since stuff grows back if you cut it off, he will take a leg or an arm to let you know he's serious.

*

Offline wasahbe

  • *****
  • 87
  • Grand Poobah & Herder of Cats and Gribblies
Re: New material for HH
« Reply #11 on: June 30, 2018, 04:38:50 PM »
Welp, there will be new material in HH 2018.

Question, Enkeli cut down Richard's skill list for HH mightily, but it is still 4 pages.  I was looking at combining into skillsets, then went, "Why are we doing this at all?  We didn't offer an exhausting list of possible Attributes."

Skilllist thoughts?
Any technology distinguishable from magic is insufficiently advanced. 
--Gehm's corollary to Clark's Third Law

*

Online Enkeli

  • ****
  • 72
  • Agent
Re: New material for HH
« Reply #12 on: June 30, 2018, 05:34:02 PM »
I think the list can still be pared down a bit more but should still exist. It should be skills that fit HH and are not necessarily available in the average game systems people may be using. Things like airplane mechanic is just not found in most game systems so having it be a skill here would be good. Although I think we should give description of the skill instead of just the skill name if we cut the skill list to only HH based skills.

*

Offline Kedamono

  • **
  • 115
  • Agent
Re: New material for HH
« Reply #13 on: June 30, 2018, 08:47:34 PM »
Well, depending on the RPG rule system, a single skill plus a related knowledge or feat/edge gives you the ability to do different things. In other rules they let one skill do many things. Creating a lot of skills will probably be ignored. Better off talking about careers and the types of skills each one would need.

Airplane mechanice: Maintains and repairs aircraft. Is knowledgeable in the repair of most prop aircraft. Knows how to get the parts they need to effect the repairs or do regular maintenance. On the Hinterland needs to be good at scavenging parts from various sources. If on New Akron, some weapon skills are required if you specialize in DC3 salvage.
« Last Edit: June 30, 2018, 10:24:33 PM by Kedamono »

*

Offline BillionSix

  • *
  • 12
  • Rookie
Re: New material for HH
« Reply #14 on: June 30, 2018, 11:52:02 PM »
Is it still going to be a largely systemless game? Or is there going to be a system made for it? I kind of like it the way it is, encouraging people to adapt their favorite systems to it.