Tri Tac Generic: Setting Lore instead of Anshani Lore; adds Driving and Languages; no Protective Suit. Bureau 13: Generic + Investigation, with Esoteric Lore. Fringeworthy: Generic with Fringe Lore, plus Fringepath Navigation; every PC is Fringeworthy.
A name for this specific campaign within the setting.
Stat Generation Method
Choose how player characters set up their starting stats.
Suggestions:
Younger or inexperienced characters: 75 Character Points
Effective Adults: 100 Character Points
Elite or Special Forces: 125 Character Points
Skill Cap Tier
Sets the maximum starting skill percentage at character creation. Players exceeding this cap will see a warning that excess points are wasted.
Specials Allowed
Specials are distinctive traits beyond Stats and Skills (PHB p20). Toggle which categories the campaign permits during character creation.
Specials [Gifts & Flaws] — Talents (Gifts) and anti-Talents (Flaws). Gifts cost Talent points; Flaws are usually a lingering effect of Major Wounds or Sanity Loss.
Knacks & Quirks — Free, always-on preferences, distinctions, and eccentricities. Each player picks two at character creation.
Psionic Talents
Check the 20 base Psionic Talents (PHB p34) that are allowed in this campaign. Add campaign-specific custom Psionic Talents below.
Custom Psionic Talents
Talent Name
Notes (optional)
Magic Talents
Spell types from Bureau 13 (1992), per the B13 d100 magic rules draft. Untick any your setting doesn't use, or add custom spell types below.
Custom Magic Talents
Talent Name
Notes (optional)
Custom Skills
Define any campaign-specific skills not covered by the standard 27. Each requires a name and a pair of stats it builds upon.
Skill Name
Band
Stat 1
Stat 2
Optional Rules
Toggle optional rules subsystems. Disabling a subsystem removes its fields from the player character sheet.
Skill Relevance — Players can note specializations per skill (e.g., "Melee: Krav Maga") and spend Adventure Points for a +20 relevance bonus when their background matches the action.
Background Experience (PPrep) — Life XP from aging plus optional Prep Premiums (Occupation, Education, Combat, Extra-Legal, Purpose) that grant bonus skill points reflecting character background. Disable for strict equal-start campaigns.
Pooled Resources
Party-level resource tracks. Both are optional; turn on the ones your campaign uses and set their starting values. (These aren't per-character — they belong to the whole crew.)
Standing — The crew's collective reputation. Range -20 to +20; goes up when they earn respect, down when they make enemies or get publicly disgraced.
Starting Standing:
Rulebook example: -15 in Constopnor space; 0 where the Ardanna Nuu is respected.
Wealth — The crew's collective buying power. Tracked as a score; tier (S to F) is derived.
Starting Wealth Tier:
Score initializes to the bottom of the chosen tier; GM can adjust during play.
Campaign Log
Track sessions and per-player rewards. Saved alongside the campaign config. (Player files don't carry these notes — they stay GM-side.)
Player Roster
Names of the people at your table. Each session uses this list to pre-fill per-player AP/XP rows.
Sessions
Newest session at the top. Session XP pre-fills each player's XP field — override individuals for MVP or partial-attendance.
Save / Load Configuration
Save this configuration to share with your players. They will load it before generating characters.