Tri Tac Legacy Introduces the Development Team
For Bureau 13: Stalking the Night Fantastic Savage World Edition
Oak Park Michigan: 10.13.2018: Tri Tac Legacy [TTL] is pleased to reveal the Bureau 13: Stalking the Night Fantastic Savage Worlds Edition Development Team’s Biographies.
TTL contracted Longshot Productions to create an updated version of the classic tabletop role-playing game [RPG]. Opened by TTL’s David Boop, Longshot Productions started in 1988 as a commercial production studio and mobile D.J. business. Through the years, the company has worked on
short film and other productions until recently reinventing itself as a publishing house. In 2017, Longshot Productions published Boop’s novella “A Whisper to a Scheme,” and in 2018, his “The Trace Walker Temporary Mysteries: The Clocked-In Collection.”
A long time gamer, Boop has written for Pinnacle Entertainment Group [PEG] previously, having created a Deadlands: Noir module in “Savage Tales of Horror Vol. 1,” and the Pacifica section for “The Flash Gordon RPG: Kingdoms of Mongo” sourcebook. He also wrote the serialized tie-in novel for PEG’s Rippers Resurrected world. Knowing that Bureau 13 was a bigger project that he wanted to handle alone, especially while writing the tie-in novel re-introducing the modern Bureau 13, Boop acquired a team of strong and talented RPG writers to follow the creator of Bureau 13, Richard Tucholka’s, legacy.
Longshot Productions’ Bureau 13: Stalking the Night Fantastic Savage Worlds Edition Development Team Biographies:
Dustin Hatchett has been an avid gamer since he first played TSR’s Boot Hill and FASA’s Star Trek RPG in 1983. He in enjoys GMT and Avalon Hill war games since starting to play them in 1986. Dustin has managed multiple retail game stores in Denver, Colorado and owned a production company producing live action role-playing games. Currently, he is working for a Fortune 100 company in Technical Operations. Dustin will bring his extensive background in Technical Project Management and game industry knowledge as owner of Rocky Mountain Games to the Bureau 13: Stalking the Night Fantastic as Lead Developer.
In his free time, he enjoys traveling with his wife in a camping trailer to various locations in the rocky mountain west to stargaze with his telescope.
Chris “Savage Mommy” Fuchs has been gaming since the early 90’s. He started playing 2nd edition D&D, but moved to 3rd edition soon after. He found his way to Savage Worlds via The Games the Thing podcast. He continues to play many other systems as well, including, Dungeon and Dragons 5th edition, FF Star Wars and many other systems. His go to game however is Savage Worlds.
Chris founded the Rocky Mountain Savages in 2011 to bring more Savage Worlds games to the local conventions in the Denver area. The group has continued to grow and has hosted one of the largest “Savage Saturday Night” events anywhere west of the Mississippi with 20+ tables of Savage Worlds games.
In 2016, Chris, along with two other authors wrote, “Buccaneer- Through Hell and Highwater,” a pirate setting for Savage Worlds.
In 2018, The Rocky Mountain Savages became The Rocky Mountain Savage, LLC and are now a Pinnacle Licensee.
Chris is looking forward to working on more Savage Worlds products and growing The RMS into a premier RPG group for all Savage Worlds fans.
Chelsea Kramer is new to game design, but has been a game geek all her life. She developed her role-playing cred playing Call of Cthulhu and D&D in high school. She currently plays in a Pathfinder campaign as an Oracle and a Star Trek Adventures campaign as the Doctor.
Outside of gaming, Chelsea is a co-host of the Rocky Mountain Geek Tank podcast that talks about all things Geek and focuses on bringing the community together.
She also trains with the Rocky Mountain Sword Guild in Italian sword in two hands, dagger combat, armored combat, and Mongolian wrestling. Outside of the guild, she also participates in a Scottish reenactment group, The Renaissance Scots Living History Association, helping to teach the history and martial arts of Scotland and travels to Scotland once a year for further training with Paul MacDonald of MacDonald Armories.
On quiet days, she enjoys making short films, and mainly enjoys writing and directing short scripts.
Christopher Landauer is thrilled to join the design team bringing Bureau 13 to Savage Worlds. His most recent gaming credits include co-authoring “Buccaneer: Through Hell & High Water,” proofing
the next edition of Savage Worlds, and providing an adventure and translation assistance for Rockopolis the RPG. He’s also co-manager of the Rocky Mountain Savages–the largest RPG group in the mountain west of the USA–past RPG coordinator for the region’s two premiere gaming conventions, and co-host of the SavageCast podcast.
Lee Langston has been gaming since 1978 and has been involved in play-testing many known titles such as Wild Talents: Superhero RPG, the Cyberpunk CCG, Shadowfist CCG, DUST Warfare, AMP: Year One, Titan Effect RPG and many other titles. For about a year he worked for Gun Metal Games as the Line Developer for the Savage Worlds edition of Interface Zero RPG. Lee has always had a head for design and systems and is always looking for the next innovation in gaming. IRL he is an
Installation Engineer for Managed Broadband and attends many onventions local to the Denver area.
This is his first major foray into writing and design.
Peter J. Wacks
Peter J. Wacks was purportedly born in California sometime during 1976. He has always been amazed and fascinated by both writing and the absurdity of the world in general. Throughout the course of his life, he has hitchhiked across the States and backpacked across Europe on the Eurail. He is a bestselling cross-genre writer who has worked in various capacities across the creative fields in gaming, television, film, comics, and most recently, when not busy editing, he spends his time writing novels. He began in the creative fields as a child actor & model, most notable as an extra on “Revenge of the Nerds” and “Thunder Alley.” At age 6, he began writing short stories, and was first published in high school (1992), a time in which he was also a top ten honorable mention for the NCTE award (1993).
In gaming, he was the lead designer and storyline writer of Cyberpunk CCG (2002-2005), a consultant/advisor/confidant for many games from makers such as West End Games, Lucid Raven, R. Talsorian, and others. After the Cyberpunk CCG project, he spent a month in L.A. as a consultant for the T.V. show “Alias,” helping the studio determine the viability of converting the show into a CCG. He’s been both a writer and editor for multiple RPG books in the Interface Zero 2.0 line
(2013-2018) and, most recently, his original novel set in that world was nominated for a Scribe.