Interesting Places to Visit after TEOTWAWKI

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Mysterion
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Interesting Places to Visit after TEOTWAWKI

Postby Mysterion » Thu Aug 29, 2013 4:25 pm

What would be interesting places to have your players come across after The end of The world As We Know It (TEOTWAWKI)?

How about the Georgia Guidestones:  http://en.wikipedia.org/wiki/Georgia_Guidestones

Any number of things could be happening there now that civilazation has collapsed.  Sinister cults, benign cults, just some mutant cows using it as a scratching post...  Okay, the last thing isn't so interesting, maybe.

But I can imagine there'd be a local population that has started a religion based on the fact that the stones seem to reflect the current state of things and are, therefore, prophetic/sacred.
"You can't have too much ammunition.  Or toilet paper." - Mysterion's First Law of Warfare
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Dances with Ponies
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Re: Interesting Places to Visit after TEOTWAWKI

Postby Dances with Ponies » Tue Oct 14, 2014 5:31 am

As a game referee, I would send my players to locations that would survive World War Three that have educational and material resources to rebuild civilization. Thus, George Washington's Mount Vernon or Thomas Jefferson's Monticello would be nice locations for campaign story arcs.

Here are a few others that I’m aware of.

(1) North Carolina’s Transportation Museum in Rowan County, North Carolina would be interesting for transportation enthusiasts. Getting the regional transportation network – the roads, railroads, and inland waterways - working again could be a full campaign arc by itself.

http://en.wikipedia.org/wiki/North_Caro ... ion_Museum

(2) Fort Jefferson in Monroe County, Florida would be interesting for small boat enthusiast players. Fort Jefferson could be used to reestablish trade between Florida, the Bahamas, and Cuba.

http://en.wikipedia.org/wiki/Fort_Jefferson,_Florida

(3) While the Greenbrier's massive underground bunker built to protect national representatives and senators was made public knowledge and then decommissioned; rumors continue to persist that similar underground bunkers remain on standby for congress and top military officers. Using Project Greek Island as inspiration, game referees can design their versions of congressional and United States Department of Defense bunkers.

http://en.wikipedia.org/wiki/Project_Greek_Island
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Dances with Ponies
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Re: Interesting Places to Visit after TEOTWAWKI

Postby Dances with Ponies » Wed Mar 04, 2015 4:43 pm

I found three more interesting places to visit after TEOTWAWKI.


First, Fort William Historical Park located in Thunder Bay, Ontario, Canada is a living history site describing the lives of British and Canadian fur traders.

Built on a large peninsula of the Kaministiquia River and located within a wooded area, the fur trading post is easy to defend, has the resources to support a community within it, and is some distance from any major cities.

http://en.wikipedia.org/wiki/Fort_Willi ... rical_Park


Second, I would visit Fort Detrick a United States Army Medical Command installation located in Frederick, Maryland. Fort Detrick's research campus maintains several governmental agencies for “biomedical research and development, medical materiel management, global medical communications, and the study of foreign plant pathogens.” Visiting Fort Detrick would be useful for those adventuring on the world of Rogue 417 and similar worlds such as adventures on the world of the Walking Dead franchise.

http://en.wikipedia.org/wiki/Fort_Detrick


Third, built on Pea Patch Island, New Castle County; Delaware, Fort Delaware is a popular State Park. The fort is an excellent choice for a headquarters and supply depot. The fort is surrounded by a high walls and a wide moat. The only official access to the island is by the Fort Delaware/Fort Mott Ferry.

http://en.wikipedia.org/wiki/Fort_Delaware_State_Park

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