Space Pirates

Faster Than Light? Don't forget your hat...
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jayphailey
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Space Pirates

Postby jayphailey » Fri Aug 04, 2017 1:19 am

https://youtu.be/tEBn8bc0k-I

You could hide a pirate base on a small rocky rogue planet. Since the population of the ISCO is finite, they probably aren't searching every rogue planet all the time.

The bigger the planet, the less your base is going to alter it in the near term. Eventually it will be slightly warmer than it should be. But you have a long time.
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kedamono
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Re: Space Pirates

Postby kedamono » Fri Aug 04, 2017 3:44 am

Chances are that you'll find a rogue gas giant. Those things take a long time to cool off, and if they are Jupiter+ they will be warm for billions of years. So they are great places to hide your base, with a ready source of fuel and reaction mass at hand.

And it would be darker than anything you've seen. You'll have to see by starlight, your naked eyes are just barely able to see anything by starlight. But what a view. The sky would be filled with stars and the band of the Milky Way the major source of light out on that rogue. Yes, you can light the place up, but it ruins the view. And now, a bunch of lights on a base or moon would be lost in the light noise at 10LY.

Would there be moons around that gas giant? Maybe. Some might even be warm enough to live on, or should I say, inside. Much like Io and Europa, tidal forces can keep the inside of a moon warm for a very, very long time.
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jayphailey
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Re: Space Pirates

Postby jayphailey » Fri Aug 25, 2017 12:47 am

Even if they make weak radio and laser beacons to guide friendly ships in, opposing forces would need to know where to look in order to find them. Stumbling across them by accident would be exceedingly unlikely.

Issac Arthur may assert that there is no stealth in space and with good reason, but he is not addressing the FTL:2448 universe. The FTL drive changes everything.
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kedamono
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Re: Space Pirates

Postby kedamono » Fri Aug 25, 2017 12:58 am

I would be the first to say that "There Is No Stealth In Space" equally applies to FTL:2448, if for nothing else, the godawaful Fusion drives. But, yes, the Phase Drive does help your average pirate, in that they can phase out, as long as they are in the C or D zone. In the A or B zone... youse takes your chances.

Plugging in the correct coordinates for Space Tortuga is always a risk. It's not on the charts, it's moving at a clip, so you have to update it's location on a regular basis. Jumping out of system while being blasted at by ICL patrol ships is not conducive to good navigation.
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jayphailey
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Re: Space Pirates

Postby jayphailey » Fri Aug 25, 2017 2:44 am

Well if ICL ships are close enough to blast you trying to get to space tortuga, it's failed in it's task.

Phase drive coordinates and approach vectors would be closely guarded secrets. And like all such things, they'd be temporary.

You might instead see a big fat cargo ship rolling as a mobile swap meet and flea market where scuzzy folks can sell booty no questions asked. That way, the next destination could always be changed and the course of the flying Scuzzy Pawnshop could be restricted to the "right" wrong folks.

Then the SS Scuzzy Pawnshop can approach colony worlds and outposts to buy and sell stuff on a semi-legitimate basis.
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kedamono
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Re: Space Pirates

Postby kedamono » Fri Aug 25, 2017 6:06 am

"Space Tortuga" is that rogue planet you mentioned, most likely a gas giant flung out from a star system. In most scenarios, those are going at quite a clip. It would be hilarious if the rogue gas giant Tortuga was in fact the 5th gas giant from Sol. What 5th gas giant you say?

According to planetary formation theory, all the gas giants formed near each other, and then due to drag from the disk of material surrounding Sol, Jupiter started wandering inward. Luckily, so did Saturn, and the two did a little dance until they hit resonance. The result of that dance Neptune and Uranus, were flung outward and switched places. But none of this works unless there was a 5th Neptune or Uranus sized gas giant. It gets flung out of the solar system at a high rate of speed, never to return. At the velocities proposed, it would be a good 6-10 light years away by now, after 4.5 billion years of traveling and if it's traveling in the same direction as Sol. (If not, it could be anywhere in the galaxy.)

In any case, let's call it Tortuga, the frozen giant. Well, not very frozen, it's still warm, if you think 100K above absolute zero is warm. It still has three of its moons, and because they were close to the planet, they are in a constant tug of tidal war, the result of which is that they are all warm, liquid water warm. Sure, they are frozen solid on the outside, but tidal forces have kept their innards warm enough to keep them liquid.

That makes for a nice base of operations, and since it's a moving target, about 600km/s, you have to predict where it will be to jump to it.
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jayphailey
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Re: Space Pirates

Postby jayphailey » Fri Aug 25, 2017 7:05 am

So a scout with ties to the dark side discovered this thing and sold the coordinates to some guys he knew.

They worked with a crime lord to gather the capital and build a base for servicing pirate ships and taking on Stolen loot.

So when they spot a renegade or someone likely, usually someone recommended by someone they know in good standing, they make contact and offer a loan to "Go into business"

Once he proves himself reliable they give him the coordinates to space Tortuga.

Pirate ships come and go, sell loot, repair, resupply and get some R&R.

Only the captains know the proper phase jump coordinates and vectors to put them into position to dock with Space Tortuga (The space station)

But this only going to last so long before the ICL gets wind of it and fleet descends on them.

This also sort of implies a wild frontier where the need for good you'd steal from cargo ships is needed and the law is too thin to enforce a check on stolen good before buying stuff.

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