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Re: Elfwinds -- The Winds of Magic and Change

Posted: Sat Jun 22, 2013 7:03 pm
by Enkeli
So if you are working on Tritactic, who is working on Elfwinds itself?

Re: Elfwinds -- The Winds of Magic and Change

Posted: Sat Jun 22, 2013 11:19 pm
by wasahbe
At this point, it's just notes and a concept.

Re: Elfwinds -- The Winds of Magic and Change

Posted: Sun Jun 23, 2013 3:44 am
by Enkeli
That of course needs to change  ;D

Getting Tritactic done would be a wasted exercise for you if Elfwinds stays just notes and concepts *tickle*

Re: Elfwinds -- The Winds of Magic and Change

Posted: Tue Jul 02, 2013 7:20 pm
by Enkeli
One other thing, I think Elfwinds should have a much larger magic base to it than the other Tri Tac games do. Being a magic using character should have a nice set of options that are not just the basic spells every game has.

Re: Elfwinds -- The Winds of Magic and Change

Posted: Tue Jul 02, 2013 7:38 pm
by wasahbe
That was how the whole "Write me a new game engine" got started.  Talk about your mission creep.

Re: Elfwinds -- The Winds of Magic and Change

Posted: Mon Nov 25, 2013 6:39 pm
by Enkeli
Any idea how strong the magic system will be in this game compared to the magic in all the other Tri Tac games?

I realize the concept is magic and tech collide, but it would be nice if magic was more important or at least equal to the importance of the tech for a change.

A real Tri Tac high fantasy game would be so interesting.

Re: Elfwinds -- The Winds of Magic and Change

Posted: Tue Nov 26, 2013 2:10 pm
by wasahbe
Magic will be as powerful at tech, but still not "Fireball-Nuclear Winter" powerful.