Elfwinds -- The Winds of Magic and Change

Works in Progress. Changes, updates and planned projects. Questions about same.
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Enkeli
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Re: Elfwinds -- The Winds of Magic and Change

Postby Enkeli » Sat Jun 22, 2013 7:03 pm

So if you are working on Tritactic, who is working on Elfwinds itself?
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wasahbe
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Re: Elfwinds -- The Winds of Magic and Change

Postby wasahbe » Sat Jun 22, 2013 11:19 pm

At this point, it's just notes and a concept.
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Enkeli
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Re: Elfwinds -- The Winds of Magic and Change

Postby Enkeli » Sun Jun 23, 2013 3:44 am

That of course needs to change  ;D

Getting Tritactic done would be a wasted exercise for you if Elfwinds stays just notes and concepts *tickle*
Remember, EVERYONE is born right-handed. . . only the best overcome it!
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Enkeli
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Re: Elfwinds -- The Winds of Magic and Change

Postby Enkeli » Tue Jul 02, 2013 7:20 pm

One other thing, I think Elfwinds should have a much larger magic base to it than the other Tri Tac games do. Being a magic using character should have a nice set of options that are not just the basic spells every game has.
Remember, EVERYONE is born right-handed. . . only the best overcome it!
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wasahbe
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Re: Elfwinds -- The Winds of Magic and Change

Postby wasahbe » Tue Jul 02, 2013 7:38 pm

That was how the whole "Write me a new game engine" got started.  Talk about your mission creep.
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Enkeli
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Re: Elfwinds -- The Winds of Magic and Change

Postby Enkeli » Mon Nov 25, 2013 6:39 pm

Any idea how strong the magic system will be in this game compared to the magic in all the other Tri Tac games?

I realize the concept is magic and tech collide, but it would be nice if magic was more important or at least equal to the importance of the tech for a change.

A real Tri Tac high fantasy game would be so interesting.
Remember, EVERYONE is born right-handed. . . only the best overcome it!
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wasahbe
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Re: Elfwinds -- The Winds of Magic and Change

Postby wasahbe » Tue Nov 26, 2013 2:10 pm

Magic will be as powerful at tech, but still not "Fireball-Nuclear Winter" powerful.

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